Prior to developing the example section of the app, I finalised some of the principle design elements. These are shown below, along with the final mockup of the main "page," from which graphical elements were drawn for the functional example. Note in the examples that I've decided to pare down the number of clans from six to five - this was as much a visual design decision as it was functional. Six was beginning to feel a little too unwieldy, both visually and mechanically. Five feels like a better, more streamlined number, and ensures colour schemes don't get repeated - each remains clear and distinct from the others.
another sketch of the main page layout
exploring clan colours and imagery - figuring out emblems and heraldry
design for the icon linking to the mountains page
mockup of main "page" using the Corbett colours - these design elements made their way into the functional example